Sarah Jo White is an artist and UX designer weaving a multidisciplinary skillset across physical and digital spaces.
Ethical
Technologist
Cross-Team
Collaborator
Empathetic
Design-Thinker
Experiential
Storyteller
Experiential
Storyteller
Empathetic
Design Leader
Cross-Team
Collaborator
Ethical Technologist
Collage
Images hold power
Our current reality is dominated by visual media. Graphics and interfaces carry more than just pixels on the screen — they build rituals of participation upon foundations of pattern recognition, perceived hierarchy, and personal memory.
I'm Sarah Jo, a UX leader, art director, multidisciplinary artist and ex-costume designer currently creating equitable, humanity-focused experiences at Fred Hutch Cancer Center.
UX/UI DESIGN
Elevating the Fred Hutch Fundraising Experience
As the Principal UX/UI Designer at Fred Hutch I support numerous interactive experiences, most importantly our Donation and Peer-to-Peer Fundraising platforms, which bring in millions of dollars a year to fuel cancer research.
Artwork by Mark Modimola
VISUAL STRATEGY
Public Art & Community Dialogue Program
The Public Art and Community Dialogue program at Fred Hutchinson Cancer Center celebrates the work of diverse artists in our community across our campus and in our research.
In my role as creative lead and principal collaborator, I managed artist calls, supported artwork development, final production, and overall program design.
Costume Design
UX/UI DESIGN
Optimizing Online Clinical Research Collaboration
To save a soon-to-be discontinued Sharepoint site, I led the design of the HIV/AIDS Network Coordination's web migration to a new website built on a flexible AEM framework.
IMMERSIVE UX DESIGN
Building Immersive Experiences with Weave
Weave is an innovative tabletop roleplaying game that blends emerging technology with physical components to create immersive narrative-driven experiences. Monocle society—the product development studio behind the game—debuted the first mixed reality tabletop experience at PAX Unplugged in 2018.
As the Art Director at Monocle Society during this time, I led the visual development and creative direction for the experience, crafting a unique experience for players in both the physical and digital space.