Sarah Jo White is a UX designer and visual artist weaving a multidisciplinary skillset across physical and digital spaces.
Images hold power.
Our current reality is dominated by visual media. Graphics and interfaces carry more than just pixels on the screen — they build rituals of participation upon foundations of pattern recognition, perceived hierarchy, and personal memory.
I'm Sarah Jo, a UX designer, non-profit visual strategist, multidisciplinary artist and ex-costume designer currently creating equitable humanity-focused experiences at Fred Hutchinson Cancer Center.
Artwork by Mark Modimola
Public Art & Community Dialogue Program
The Public Art and Community Dialogue program at Fred Hutchinson Cancer Center celebrates the work of diverse artists in our community across our campus and in our research.
As a creative lead and principal collaborator, alongside the DEI Core and my Marketing & Communication colleagues, I direct artist calls, artwork development, final production, and overall program design.
Optimizing Online Clinical Research Collaboration
To save a soon-to-be discontinued Sharepoint site, I led the design of the HIV/AIDS Network Coordination's web migration to a new website built on a flexible AEM framework. Case study coming soon.
IMMERSIVE UX DESIGN
Building Immersive Experiences with Weave
Weave is an innovative tabletop roleplaying game that blends emerging technology with physical components to create immersive narrative-driven experiences. Monocle society—the product development studio behind the game—debuted the first mixed reality tabletop experience at PAX Unplugged in 2018.
As the Art Director at Monocle Society during this time, I led the visual development and creative direction for the experience, crafting a unique experience for players in both the physical and digital space.
Case study coming soon✨